Adventure Definition Language - définition. Qu'est-ce que Adventure Definition Language
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Qu'est-ce (qui) est Adventure Definition Language - définition

A LANGUAGE FOR A COMPUTATIONAL REPRESENTATION OF GAMES
Game Definition Language; Game definition language; Game description language

Adventure Definition Language      
<language, games> (ADL) An adventure game language interpreter designed by Ross Cunniff <cunniff@fc.hp.com> and Tim Brengle in 1987. ADL is semi-object-oriented with Lisp-like syntax and is a superset of DDL. It is available for Unix, MS-DOS, Amiga and Acorn Archimedes. ftp://ftp.uu.net/usenet/comp.sources.games/volume2, ftp://ftp.wustl.edu/systems/amiga/fish/fish/f0/ff091. (1995-03-20)
Data definition language         
SYNTAX FOR DEFINING DATA STRUCTURES IN A DATABASE
Drop (SQL); Create (SQL); Alter (SQL); Create (sql); CREATE (SQL); Data Description Language; Data definition; Create sql; Drop sql; Data Definition Language; Sql drop; Drop database; Data definition language (SQL)
<language, database> (DDL) 1. A language enabling the structure and instances of a database to be defined in a human-, and machine-readable form. SQL contains DDL commands that can be used either interactively, or within programming language source code, to define databases and their components, e.g. CREATE and DROP. See also Data manipulation language (DML). 2. A specification language for databases, based on the entity-relationship model. It is used in the Eli compiler-compiler to manage type definitions. ["DDL Reference Manual", ECE Dept U Colorado, 1991]. (1999-04-26)
Adventure film         
FILM GENRE
Adventure movie; Adventure films; Adventure movies; Adventure comedy; Adventure drama film; Adventure Film; Top 100 Adventure Films; Adventure comedy film; Adventure-comedy; Adventure drama
An adventure film is a form of adventure fiction, and is a genre of film. Subgenres of adventure films include swashbuckler films, pirate films, and survival films.

Wikipédia

Game Description Language

Game Description Language, or GDL, is a logic programming language designed by Michael Genesereth for general game playing, as part of the General Game Playing Project at Stanford University. GDL describes the state of a game as a series of facts, and the game mechanics as logical rules. GDL is hereby one of alternative representations for game theoretic problems.